

It's one of the better fighting game tutorials that I've experienced, and one which shows Capcom's commitment to drawing in a new player base alongside the seasoned hands who are returning for another round. By removing the need to set up several different elements within the training menu to get the dummy to behave in a certain way, Street Fighter 6 removes a lot of friction from the cycle of gradual improvement.Ĭouple this with character guides, interactive walkthroughs of every character's special moves, and general strategies in combat and the combo trials, and you'll find that Street Fighter 6 works hard to teach you everything from the essentials all the way up to highly contrived and technical combos. There's some really smart 'basic' training situations too selecting 'whiff punishing', 'anti air' or other practice modes from the menu automatically configures encounters accordingly. All the usual stuff is here, such as input and attack information displays, but there's also an excellent visual indicator of frame data for you and your opponent which clearly messages who has an advantage. Regardless of whether you're a day one beginner to a seasoned professional, Street Fighter 6 provides all the tools you'll need to gradually improve. The training systems offered throughout are extremely robust. It's here where you'll sharpen your skills, test them against other players offline, and take part in more traditional activities – a classic Arcade mode, and new 'extreme battle' mode which allows you to fight with modifiers that spice encounters up. As entertaining as World Tour can be, it's the Fighting Grounds mode where you'll initially sink the majority of your time with Street Fighter 6.
